…and no significant detail was lost
Through the minigames woods and into the clearing of… other stuff
Games, games, games.
Delving into Blender-assisted art and dog-fooding a first play-through.
Finishing off the annotating for the first act and then starting on the journey of not sucking at (pixel) art. Also, we're moving devlogs onto Itch!
Screenplay driven development, cutscenes without RPG Maker, tooling and spellchecking rabbit-holes galore!
Kicking off the Age of Extraverts (no relation to Age of Empires) website and answering a few starter questions.